The opportunity to create and conduct robotics tournaments and matches between different teams or individual users.
The 21st century is unthinkable without robots. They work everywhere: in space, military industry, medicine, in all branches of production, in education and everyday life. Robotic competitions aid in the training and formation of the next generation of engineers.
The future has already arrived! Robots are here and now! They can even carry out commands, but for this, you will have to explain your requirements to them in a special language…
Purchasing a microcontroller for a real robot is a costly event, and in addition to this, you will still have to buy other components! These disadvantages are negated in the «Robotic Competition» Virtual Laboratory.
An important part of the Virtual Laboratory is the competitive mode, which allows robots to be assembled in a time trial, to find out who is the best constructor?
Students are presented with visual materials for working with robotics, all materials are «interactive» (they «react» to the cursor), they can be connected, disconnected, added, transformed.
In competitive mode, you can create tournaments, scaling them from the class level of the school to the regional.
In the tournaments themselves, you can use a library of scenes and tests, where already prepared tasks for solving are available. For example, to commute robot components and place ready sets of components on the chassis. There are fixed conditions, for example, «You cannot change the robot’s code». If desired, you can set your own conditions with your robot and your code.
Also, this Virtual Laboratory is a great way to spend exciting time with friends. The topic of robotics is one of the central topics in science that simply cannot be ignored.
The «Technology» Virtual Laboratory, section «Robotic Competition» allows:
To create competitions where different teams from one to several people can participate.
To keep track of the tournament participants' points and automate the formation of the leaderboard.
To create tournaments with various types of stages.
To scale tournaments from the class level of the school (small user group) to the regional level (large user group).
To create test polygons with a nonlinear scenario of their passage and provide general access to them for level completion or their copying/reuse in other competitions.
To automate the maintenance of a team efficiency rating based on the count of victories and defeats while passing tests and tournaments.
To create restrictions or special requirements in terms of constructing robots used in tests or competitions.
To plan and announce tournaments, register participants and teams.