Virtual Laboratory «Technology»

Game with logical tasks. Logitarium

«Game with logical tasks. Logitarium*» is an educational developmental and educational game for elementary school students, developed with the aim of developing mechanical comprehension in children, conducting testing using Bennett’s tests and creating Goldberg machines.

* Logitarium (LOGITARIUM) is a made-up non-existent word, built on an associative series from the Latin words «logice cogitare» – to think logically.

Do you want to work in a Virtual Laboratory?

The Virtual Laboratory «Logitarium» is an interactive game platform with the ability to organize various objects in virtual space, establish connections between them, make them interact with each other.

There is also a competitive mode – for speed of solving puzzles, within the framework of physical interaction of objects.

Create entire mechanical universes! You can start with ordinary gears and end with huge structures made of weights, counterweights, springs, levers, gears of various diameters, balloons, containers, platforms and other available tools.

Logitarium excellently develops understanding of cause-and-effect relationships, logic, accelerates the thinking process and gives the opportunity to spend time with benefit.

In Logitarium you will find a lot of interesting tasks and puzzles. Solving them quickly, you can get on the list of the best players with due diligence! The game system is representative and clear, it demonstrates the basic laws of physics. Game surfaces can be adjusted, each time creating new variations of the interactive process.

Logitarium is a great way to spend your free time with benefit!

What's new in the Virtual Laboratory:

  • The vSpring Gun» element gives speed to other common layer objects that are affected by forces. Reacts to events from other objects on the scene. Makes a hit in front of him, at the same time all objects in the reach of the hit are simultaneously endowed with speed with a vector from him.

  • The «Object Generator» is located on the near layer and creates «Balls» and «Spheres» as a reaction or starting event. Has 2 starting positions: «Stop» or «Generate» one object from the queue``. Has two «Events» that can be taken by the elements «Engine», «Spring Gun» and the panel «Victory and Defeat»: «Object successfully created» and «Failed to create object».

  • «Air Balloons» is a group of movable common layer objects that have lifting power: constantly rise up from the camera; they are affected by other forces; available in different sizes; allow to visualize physics and technology tasks about simple mechanisms - levers of the first and second kind.

  • The «Conveyor» element: its surface rotates the tape, moving all the objects that have got on the conveyor; is located on the common layer and interacts with objects that are affected by forces; has one shaft with an axis to which all objects with axes can be attached.

  • The «Forbidden Zone» element represents a projected place when composing a puzzle in the «Workshop», where it is necessary not to allow a quick passage. In game mode on the scene, the «Forbidden Zone» becomes invisible in a given place.

  • The «Sector Gear» element can be placed on the «Engine» element to interact with rack and pinion and transmit engine power. Has the same functionality as a regular gear and gives the opportunity to adjust the number of teeth.

  • The «Belt» element can be used on its own layer: between layers for «Gears» and the common layer. Crosses only with the object «Rack and Pinion». Connects objects and transmits forces and rotation between them due to twisting and untwisting.

The «Technology» Virtual Laboratory, section «Playing with logic problems. Logitarium» allows:

  • In a playful way, to freely develop the mechanical aptitude of students and conduct testing using Bennett's tests.

  • To calculate the physical properties of three-dimensional objects, considering the physical parameters of complex structures collected mathematically correctly by the user, and their mechanical interactions, without limitation on the number of objects used simultaneously (the «sandbox» concept).

  • To independently create levels of any complexity from the three-dimensional objects presented in the laboratory on a conditionally infinite space of the scene.

  • To independently create levels of any complexity from the three-dimensional objects presented in the program on a conditionally infinite working area of the program.

  • To save the created levels for oneself and for other users.

  • To independently create and edit the conditions of 'victory' or 'defeat' for passing each game level.

  • To form complex systems of mechanical interaction between the elements in the scene.

  • To freely manipulate objects in the space of the scene: move objects, rotate, change their states (delete, fix, detach, display properties). It is convenient to work with events that a particular taken object can accept or send (the object has rotated clockwise, stopped, etc.).

  • To control the properties of objects, as well as events that can trigger reactions from other three-dimensional elements and affect the overall operation of the entire mechanical system.

How to work with a Virtual Laboratory?